Split hands
One person holds the left half of the pad, one holds the right. You cannot see what your partner intends to do, and you cannot stop them. Cooperation is the whole difficulty.
Runs every 30 min · 2 players per run
Saturday, April 3, 2027 · 11:00 AM to 5:00 PM · Charleston WV
The whiteboard at the corner lists what is running next. These are the formats planned so far. Some will be cut on the day, and something not on this list will replace them.
One person holds the left half of the pad, one holds the right. You cannot see what your partner intends to do, and you cannot stop them. Cooperation is the whole difficulty.
Runs every 30 min · 2 players per run
A racing game on a guitar controller. A platformer on a dance pad. The department has the adapters, so the only question left is whether anybody can finish a level.
Open queue · one attempt each
Six games nobody at the table has seen, one minute on each, no explanation before the timer starts. The score is how much you worked out while playing. Spectators get the screen and the reactions.
Runs at 12:30, 2:00, and 4:00
One player faces the screen, one faces away and plays on called instructions only. Then you swap. It is the best argument in the room for how much of a game is communication.
Runs on request · 2 players
A familiar board game, and one rule pulled at random from a jar before the first turn. Some of the rules break the game. The table plays it out anyway and the good ones get written on the board.
Rolling table · 3 to 5 players
Two slots on the board are held open for ideas that arrive between now and April, including ones that arrive on the day. [CONFIRM: final experiment list and run times.]
Every title played in the lab is a legitimately obtained copy provided by the department, per University of Charleston compliance requirements. Modified rules are ours. Modified games are not.